StarCatcher ✧
✧Star Catcher✧
When the sky fills up, what stops stars from shining too bright...
It's your job to fish them out!!
Fare upon a chill game with cozy music as you collect stars from a pond in the sky!
Gameplay
It's a simple game! Simply tap the [SPACE] button when your clockhand hovers over the stars! (hint: The stars light up)
The more you collect in a row, the more diamonds light up, the higher your score!
Integrated settings menu!
(The SFX volume won't work yet, as I haven't implemented SFX, will be incorporated in the future when I find a way to make it work with the Music!!)
Credits
All assets other than the ones listed below were made by me!
.・゜゜・ Vision of Stars (Soundtrack) - Link ・゜゜・.
.・゜゜・ Star/Diamond VFX - Link ・゜゜・.




Comments
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I like the aesthetic and gameplay. Feels like the stars closer to the edge of the circle are way harder to hit. More visual effects could add a lot to the overall atmosphere.
yess thanks!! <3 worked rlly hard on the aesthetics and the gameplay (with the random spawners and also the speeds/ combo)
Ohh! ok, i might maybe (idk if this is possible) implement a way to increase circle collider of the star prefab the further it is from the centre then! either that or edit the collider of the clock hand =D
Ill try out more visual effects too! I was initially a bit scared to try that out as I fear too much would clutter the screen, but yes I might have vfx ramp up the more combo is gained
thanku 4 the feedback :)
the game play is very easy to get and the entire aesthetic of the game is so complete and beautiful. can imagine this is the kind of game you would play For a relaxing time :"D
Thanku oml!! Yes that's exactly what i was going for =D
<3 for the kind comments
1. The game play is simple, but the art and audio adds soooooo much to the game. I LOVE IT!!!
2. Maybe a audio or small visual feedback when the side star bar lights up. I think it will gets even more satisifying.
THANKS SM!! <3
Yep! I'm planning on integrating SFX into the game but its a work in progress, because I don't really know how to make it mesh well with the soundtrack yet (I removed it because playtesters commented that it was too much with the SFX), but it's definitely something i'm working on!!